﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace ZombieGame
{
    public class LaserProjectile : Projectile
    {
        public LaserProjectile(Player shooter, float rotation)
            :base(shooter, rotation)
        {
            Animation[0] = ZombieGame.Current.Content.Load<Texture2D>("laserbolt");
            ImageData[0] = Drawable.TextureToColor(Animation[0]);
            Origin = new Vector2(0f, 8f);
            Size = new Vector2(64f, 16f);
        }
    }
}
